Successful takeovers require coordination with alliance members, and sometimes help from other alliances as well. This is a breakdown strategy of how to run takeovers and the jobs of each player either in the alliance, or helping another alliance.
NCC1887 Educational Library
An educational archive of tips/tricks for the game Star Trek Fleet Command (STFC).
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Armada #6 - Getting Started with Armadas
Players will need to be in an alliance that is willing to share with lower level players in order for them to get material to build/upgrade their Armada Control Center (ACC). Typically, the lower level player will bring their biggest ship they have to participate. They don't have to survive the fight, but as long as another member does, loot will be awarded to all participants.
Popular Tips
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Locating armadas that are appropriately sized can be difficult during an armada hunt event. Here is a chart showing where to find all of the...
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Many players do not have a faction locked in (Reputation over 10M on Federation/Klingon/Romulan) and it is a royal pain to achieve anyways. ...
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This is a map to help with planning of takeovers in Origin Space. ***Updated Oct 2023*** ***These Maps/Schedules do not account for the su...
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Base Relocation Tokens can be collected, and used to relocate your base to another system that has the resources you want to mine. Look for ...
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High Yield 3* Mining The base rates of a regular 3* node is 300/hr around the galaxy. The base rate of the special rogue 3* nodes is 450/hr....


