Successful takeovers require coordination with alliance members, and sometimes help from other alliances as well. This is a breakdown strategy of how to run takeovers and the jobs of each player either in the alliance, or helping another alliance.
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Territories #13 - Use Lag to Advantage
Many ships for a really good takeover can be a real pain, but if players can maintain a node, using Vemet on a ship like a Jelly can be effective to keep getting points as long as possible. Usually Vemet will resurrect the ship after the first hit, and the ship that hit you will be too busy going after another target to notice, or it will foul them up longer during the lag, while you are still gaining points for the takeover with a ship in the system.
Territory #12 - Defensive Mining
For alliances that are defending a space, they still have the ability to mine during a takeover. This gives a defensive advantage that players need to know about.
Territory #11 - Cloaking for Capture
Cloaking devices being added to ships are a game changer for Territory Captures if used properly.
So it is possible to clear the big ships from nodes.
Territories #10 - Jelly BP Service
A new service has been introduced (Jan 2021) that will generate ISIS Jellyfish Blue Prints. It is quite expensive to get BPs, and it is limited to players LVL39+. This is an alternate method to getting the ISIS Jellyfish, but not all players in the alliance may be able to use this service until they level up.
OCT 2021 - All T3 Territories now provide the ISIS Jellyfish Blue Print service.
Originally, this service was only available in the following T3 systems:
Mak'ala
Brellan
Corva
This will create a dynamic to force players to fight for these specific areas, or have a player exchange program to gain the extra BPs they need. See Territories #9 - Alliance Hopping for RSS/Helps
Territories #9 - Alliance Hopping for RSS/Helps
This trick can also be used to get additional Jellyfish BPs. See Territories #10 - ISIS Jellyfish BP Generator
Territory Takeover Maps
Full Map | Times Only |
*Remember: Small ships for spamming systems cannot reach territory zones unless launched from a base inside Origin space.
(Alliance must be LVL20 or higher to control 5 spaces)
For a schedule of the territory zones, check out the images below separated by days of the week. This is for the American servers. Full PDF of the schedule can be found here
These are designed to remind alliance members 15 minutes ahead of a takeover, to improve participation. These will compensate for time zone differences and repeat weekly by default. |
Sun | Mon (2*) |
Wed | Thus (2*) |
Fri | Sat (3*) |
---|---|---|---|---|---|
Aonad | Abilakk | Adia | Anzat | Beku | Barasa |
Aylus | Bimasa | Asiti | Avansa | Comst | Brellan |
Gelida | Bolari | Lenara | Ber'Tho | Ezla | Corva |
Helvi | Crios | Otima | Brijac | Framtid | Mak'ala |
Innlasn | Duportas | Perim | Burran | Klefaski | Nyrheimur |
Parturi | Eldur | Tefkari | Hrojost | Kolava | Tholus |
Qeyma | Hoobishan | Thaylen | Nujord | Ruhe | |
Stilhe | Roshar | Thosz | Tezera | Saldeti | |
Temeri | Zhian | Zamaro | Triss | Tazolka | |
Vemira | Vantar | Tigan |
AonadAylusGelidaHelviParturiStilheTemeriVemiraAbilakkBimasaBolariCriosDuportasEldurHoobishanRosharZhianAdiaAsitiLenaraOtimaPerimTefkariThoszZamaroAylusAylus
Territories #8 - Sarcophagus Ship
If you see this ship as an opponent during a takeover, take it out before it gets to a capture node. This ship is an Epic ship that is accessible by LVL30 players, and its ability to stack damage is only active when either attacking a capture node occupant, or defending a capture node. It is a slow ship otherwise with not much use.
The ability to upgrade the ship is linked to the Territory Store. Initially, it looks like it will cost $300 for early CC warriors to get this ship at launch. BPs are available from Solo Events and from the Battle Pass. This will be a game changer in territories, as it will level the playing field against big players. BPs are available in the Event Store as part of the Cosmic Cleanup, but at a rate of 4BPs per event.
Black Fleet Memorial is locked to LVL 34, so 33 and below is limited to Tier 2.
Rare Black Fleet Memorial is locked to LVL 37, so 36 and below is limited to Tier 6.
Kirk and Spock will not work on this ship, as there is NO SHIELD. The name of the game is to mitigate the damage from opponent, like Discovery Crew.
***Do not use this ship if you do not have the Bakanite to do the repair. If you are out of RSS to repair, it will tie up a dock, and the officers. You cannot use Latinum to bypass the repair. (Cool off for Bakanite is 22 hours). Do not leave a Sarcophagus in dock with base unshielded.
This ship is huge, and really slow (Impulse 80), and it takes just over 2 minutes to impulse across a system.
This will be updated as we get more information
Territories #6 - Spam Maneuver
*Beware, a massive number of ships in a system will cause game lag, which can work in favor for the team with more capture nodes occupied.
Territories #5 - Takeover Costs/Procedure
After an alliance owns a territory, they are automatically entered into the take over in a week, without a cost. It is important for the alliance to mine and refine Isogen so the services can be activated to help the alliance members.
Territories #4 - Takeover PvP
When a ship is in the system (not in combat), it counts for 1 point at the top of the minute. When that same ship is on a capture node, and extra 2 points is collected at the top of the minute (total of 3). Mining nodes do not add to the points per minute (1 per ship in system during takeover), and ships in port do not count.
Territories #3 - Research
The tables below show how much special particles (Quantum, Phanton, Surax, Metreon) are required to complete the sections of the Territory Research tree, as well as the level needed to complete the steps of research.
Territories #2 - Resources/Materials
Cores are needed to start a T2 Takeover, so it is important to refine as often as possible, and redeem for Cores unless otherwise directed towards another material. Check with Leadership or look/ask in alliance chat/Discord for current instructions.
Territories #1 - Origin Space
Territories are also divided into tiers. Each higher tier has better resources and services inside them, but alliances must start at tier 1 and claim territories moving up to tier 3.
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