Special hostile ships spawn in some faction systems with a fast impulse speed every 10-15 minutes, and carry messages. These messages can be redeemed for faction credits if you have enough reputation in an opposing faction. If you see one of these ships zipping thru the system, catch it quick, as they are only there for about 5 minutes. They are always an Interceptor. In Deep Space, the spawn rate is about every 45 minutes, but you may need to hit some hostiles before they show up.

NCC1887 Educational Library
An educational archive of tips/tricks for the game Star Trek Fleet Command (STFC).
Information on this site is broken up into sections. Use the Navigation section to find the topic you want.
Popular tips for this month are listed at the bottom of the page.
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Gameplay-Strategy #13 - Scout Ships
Event #11 - Separatist Hunt (Solo)
This is a special event that has been in the game for quite a while. These are some powerful ships in easily reachable systems, and if using the correct crews, a lot of damage can be done for an event.
This event is typically a SMS or a SLB type event over a few days.
*Notice: The the unique ship type of Explorers in Pareleon, so Pike/Moreau/Chen on a Battleship is very effective for this type of event.
Popular Tips
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Locating armadas that are appropriately sized can be difficult during an armada hunt event. Here is a chart showing where to find all of the...
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Officer abilities have been expanded to include "Traits" that are used to enhance the Critical Chance of reward on Away Team Missi...
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This is a map to help with planning of takeovers in Origin Space. ***Updated Oct 2023*** ***These Maps/Schedules do not account for the su...
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Having the right officers on the bridge will reduce the hostiles effectiveness and make your ship last longer. High end Cadets work great, b...
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Finding an Assimilated Ferengi Trade ship in Borg space will yield Latinum Antiques that are refined to Tokens: Ship XP (*Prime Borg Rewards...