Officer Leslie can repair the hull of the ship during battle, and allow players to destroy targets that are larger than they normally hit, as long as he can do it before the battle hits 100 rounds. Once you hit 100 rounds, the battle ends.
Leslie also worked against large armada targets, as long as the damage a player gets is not bigger than what Leslie repairs.
Lesslie is part of the Shakedown Crew, which occasionally shows up in the store. This pack ($20) has good officers to increase the XP gained of ships in battle. These officers are paired well with Pike and a Damage Mitigation Officer (Chen or T'Laan).
NCC1887 Educational Library
An educational archive of tips/tricks for the game Star Trek Fleet Command (STFC).
Information on this site is broken up into sections. Use the Navigation section to find the topic you want.
Popular tips for this month are listed at the bottom of the page.
If this is your first time here, please bookmark the page, and checkout our other sections.
Showing posts with label Officers. Show all posts
Showing posts with label Officers. Show all posts
Officers #5: Below Deck Officers Driving Bridge Officer Abilities
Staffing a ship with the right crew helps to maximize a ships ability, but once the Bonus Stats are maxed out for the ship, points can still count towards Bridge Officer Special Abilities, like Morale, Hull Breach, or Burning. By stacking the points beyond the ship ability, this makes the ship stronger than the stats display.
Officers #6: The Need For Speed
Overall, Pan provides the best boost to impulse speed in the game, compared to Klaa and Burnham, but Burnham is also a good officer to use for PvP for her officer ability. Notice how the slower ships run faster with Burnham than with Klaa. The addition of Kuron adds speed to the ship as well, after a ship is destroyed. If Kuron is maxed out, his boost is just like Pan with full synergy.
Officers #4: Hostile Grinding Officers
Having the right officers on the bridge will reduce the hostiles effectiveness and make your ship last longer. High end Cadets work great, but if you have Pike and Moreau even at entry level, they will out perform a topped out cadet crew.
Updated to include the TNG grinding officers:
Updated to include the TNG grinding officers:
It is also important to understand how the math works with the hostile grinding crews and why it is important to level them up as soon as you can. Below is a chart showing the max effective weapons reduction of Chen and T'Laan when using Pike and Moreau. Most players will refer to these loadouts in shorthand as PMC or PMT to indicate Pike, Moreau and either Chen or T'Laan.
Officers #3: Top Tier Officers
Many of us have collected Officer Badges and Independent credits, they are for promoting Officers once enough shards are collected. For more ways of collecting badges, see Discovery #3 - Refinery
By focusing on a faction and redeeming for officer shards, eventually you will max the officer shards, and start collecting Officer XP, and Transporter Patterns. These can be redeemed for the Epic officer you really want, but cant get.
Once the Epic Officer of the faction you are collecting from is maxed, a massive amounts of Transport Patterns can be earned so you can level up another Epic officer of your choice.
By focusing on a faction and redeeming for officer shards, eventually you will max the officer shards, and start collecting Officer XP, and Transporter Patterns. These can be redeemed for the Epic officer you really want, but cant get.
Once the Epic Officer of the faction you are collecting from is maxed, a massive amounts of Transport Patterns can be earned so you can level up another Epic officer of your choice.
Officers #2: Special Ability Crews
Match your crews together to get a good synergy, but also look for the captains Special Ability. When that ability is activated, it will enhance the other officers on the bridge, which will change how your ship performs in battle. This can include restoring shields, delaying opponents turn, stronger weapons, better dodge, etc.
Hidden Background Abilities:
Math from contributor: Gregor Functions are not cumulative
Ability | Affects | Background Function |
Morale | Own Ship | + ~25-30% (Armor Piercing, Shield Piercing, Accuracy) when active |
Hull Breach | Opponent | +50% to Total Critical Hit Damage when active |
Burning | Opponent | -1% Total Hull Health from battle start while Burning per round |
Moral only affects your ship, while Hull Breach and Burning affects the opposing ship. Moral is mostly used for defense so your ship lasts longer (Explorers). Hull Breach is for short battles where a lot of damage occurs in the first few rounds (Interceptors). Burning is usually for the longer battles on ships with a lot of hull and armor (Battleships).
Some officers are not really effective in PvP or Armada combat until they are tiered up
Officers #1: The Right Stuff, for the Right Job
By paying attention to the officers assigned to the bridge of the ship, a ships abilities can be greatly enhanced. This can save on time, and same on other resources. By assigning officers that works well together on the bridge, you gain a “Synergy Bonus” that enhances the Captains primary ability. If the primary ability is to mine a certain material, it will greatly increase the mining rate.
Subscribe to:
Posts (Atom)
Popular Tips
-
Locating armadas that are appropriately sized can be difficult during an armada hunt event. Here is a chart showing where to find all of the...
-
This is a map to help with planning of takeovers in Origin Space. ***Updated Oct 2023*** ***These Maps/Schedules do not account for the su...
-
Finding an Assimilated Ferengi Trade ship in Borg space will yield Latinum Antiques that are refined to Tokens: Ship XP (*Prime Borg Rewards...
-
Officer abilities have been expanded to include "Traits" that are used to enhance the Critical Chance of reward on Away Team Missi...
-
Having the right officers on the bridge will reduce the hostiles effectiveness and make your ship last longer. High end Cadets work great, b...