Getting Started #1 - Basic Game Mechanics

This game operates similar to Dungeons and Dragons, in that the ships you use have abilities based on ship type, and how it has been upgraded. Ships can be improved by putting on better officers.
Each ship has bonuses that are affected by the officer stats on the ship. Those stats get added together, and can improve key parts of the ship stats (Attack, Defense, Health). In addition to this, there are three main types of ships (Explorer, Interceptor, Battleship). Each one has certain abilities that gives them an advantage/disadvantage over other ship types.

Each officer has a Captains Ability, that only activates when they are in the middle position on the bridge (captains chair). The Officer Ability is active only while on the bridge. As officers are promoted, the Officer Abilities are improved as well as the officer stats, both of which make ships more powerful.

Research is also a component of the ship power. Lower level research pads the ship stats directly, while higher level research will add percentages to the ship stats. Officers can also add to ship stats to make it powerful in different ways.

Leveling up ships improves the ability of the ship as well. So look at the ship ability and understand that as the ship levels up, that ability gets better. Ship ability will help quite a bit on mining ships.

Once you understand this game mechanic, you can make better choices as to how you play to maximize your results (picking the right ship, and use the proper crews).
When picking a ship to destroy (Hostile or Player), look at the battle triangle types to get an advantage as well as looking at the ship strength. 

Territory Takeover Maps

This is a map to help with planning of takeovers in Origin Space.
***Updated Oct 2023***
 
***These Maps/Schedules do not account for the summertime daylight savings.***
-1 hour for Summer Time scheduling


Full Map

Times Only

*Remember: Small ships for spamming systems cannot reach territory zones unless launched from a base inside Origin space. 


Below is a map showing the areas than can be controlled that will:
1. Have a T3 Space
2. Have access to all Particles (Phantom, Quantum, Surax, Metreon)

 (Smaller dotted line indicates options - Red / Purple)
(Alliance must be LVL20 or higher to control 5 spaces)


Below is a map showing zones that are needed to get just the main 3 particles for research, and no T3 zone. (Smaller dotted line indicates options - Yellow)


Below is a blank maps that can be used for planning purposes within alliances. Added by request.

***These Maps/Schedules do not account for the summertime daylight savings.***
-1 hour for Summer Time scheduling

For a schedule of the territory zones, check out the images below separated by days of the week. This is for the American servers. Full PDF of the schedule can be found here

Sunday


Monday


Wednesday


Thursday


Friday


Saturday


iCal Reminder (Click name for iCal Download)
These are designed to remind alliance members 15 minutes ahead of a takeover, to improve participation.

These will compensate for time zone differences and repeat weekly by default.
Sun Mon
(2*)
Wed Thus
(2*)
Fri Sat
(3*)
Aonad Abilakk Adia Anzat Beku Barasa
Aylus Bimasa Asiti Avansa Comst Brellan
Gelida Bolari Lenara Ber'Tho Ezla Corva
Helvi Crios Otima Brijac Framtid Mak'ala
Innlasn Duportas Perim Burran Klefaski Nyrheimur
Parturi Eldur Tefkari Hrojost Kolava Tholus
Qeyma Hoobishan Thaylen Nujord Ruhe
Stilhe Roshar Thosz Tezera Saldeti
Temeri Zhian Zamaro Triss Tazolka
Vemira
Vantar Tigan

T3 Services were rotated during Duality Arc 2 (Nov 2021). Here are the changes made at that time:

Below is a list of all of the services that the zones within Origin Space provides, as well as the materials cost that an alliance must gather each week to activate those services. For a PDF download of the charts, Click Here to Download









AonadAylusGelidaHelviParturiStilheTemeriVemiraAbilakkBimasaBolariCriosDuportasEldurHoobishanRosharZhianAdiaAsitiLenaraOtimaPerimTefkariThoszZamaroAylusAylus

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