The Star Trek TNG Arc #4 has brought us a new building and new game feature: Exocomps. These intelligent robots come from the TNG episode S6E09 - "Quality of Life".
In STFC, the Exocomps are used to give players temporary buffs (stat boosts) that are earned by completing events or collecting resources daily. The buffs are in 3 categories, which alter stats for the player across the Galaxy, within their Station, or in general Combat.
Type | Usage | Tip |
Galaxy | Ships must dock before Buff activates | Activate Buff, Launch ships from station, Buff will remain active until ship returns to station. *This works well for mining. |
Station | Activate Buff before starting Research/Building, (will not affect stuff in progress) |
Save these Buffs for large upgrades and activate them before starting it. |
Combat | Activates at the start of combat | Be sure to select the correct Buff for the type of ship you plan on using. |
To earn these buffs, players must build the Exocomp Factory, and start collecting Axionic Chips. Axionic Servos are required to upgrade the Exocomp building, which improves the daily rewards, buff yield and number of Exocomps a player has available.
Below is the map showing how to gain Axionic Chips (Events, Daily Rewards, Away Missions), as well as what they are used for (redeem for Buffs and Axionic Servos).
Alliance Exocomps can also be acquired from players that are a high enough level and applies to all members of the alliance. Here are the Alliance Exocomp Buffs:
Gathering Alliance Exocomps is difficult as the lowest level that can get them is LVL46, thru the 7 Day chest.
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