Ability | Affects | Background Function |
Morale | Own Ship | + ~25-30% (Armor Piercing, Shield Piercing, Accuracy) when active |
Hull Breach | Opponent | +50% to Total Critical Hit Damage when active |
Burning | Opponent | -1% Total Hull Health from battle start while Burning per round |
Moral only affects your ship, while Hull Breach and Burning affects the opposing ship. Moral is mostly used for defense so your ship lasts longer (Explorers). Hull Breach is for short battles where a lot of damage occurs in the first few rounds (Interceptors). Burning is usually for the longer battles on ships with a lot of hull and armor (Battleships).
Some officers are not really effective in PvP or Armada combat until they are tiered up
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